Rules • Fair Play • Community Standards
By joining ProsperiaMC, you agree to these rules and staff decisions. Read carefully before joining.
By joining ProsperiaMC, you agree to these rules and staff decisions.
Not allowed:
Litematica Printer and easyPlace are allowed. However, if configured too aggressively, they may be limited by the anticheat and cause lagbacks or failed placements.
If you discover a bug or unintended mechanic, report it instead of reproducing it, sharing it, hiding it, or profiting from it. Accidental discovery is not the issue; intentional abuse is.
If it bypasses intended gameplay, progression, economy limits, claims, combat restrictions, or staff enforcement, it is not allowed.
In wilderness and in claims where you have permissions, raiding, looting, PvP, and destruction are allowed unless another global rule is violated.
If any part of a build, farm, storage, villager setup, redstone, or wall is outside the claim, that part is fully lootable and destroyable, even if it only extends by 1 block.
If a claim becomes surrounded by another claim, whether owned by the same player, the same group, or an enemy group, it must remain unblocked from at least two world directions. This ensures there is room for escape during war and space for future expansion.
Allowed:
Not allowed:
TP-killing is allowed when the target has a reasonable chance to react, move, fight back, or escape. Using teleport itself as an unavoidable death trap is not.
Intentional pwarps that send players into traps, void drops, or unavoidable death areas are treated and punished as TP-trapping.
Repeated PvP harassment includes targeting the same player across sessions only to stop them from playing, spawn camping, following them after staff intervention, or continuing after a clear warning.
Not allowed:
Serious safety-related chat violations may lead to instant mute or ban.
Not allowed:
Unfair gains may be removed, wiped, or rolled back.
Not allowed:
Players must cooperate with staff investigations.
Using wording loopholes, plugin behavior, economy behavior, selling/buying edge cases, or technicalities to justify obvious abuse is not allowed.
Staff enforce by intent and impact, not by literal wording alone.
All punishments on ProsperiaMC follow an escalation ladder based on severity, prior history, intent, scale, and server impact.
Includes hacked clients, x-ray, ESP, macros, autoclickers, anti-AFK bypasses, duping, and exploit abuse.
Typical punishment ladder:
Additional enforcement: Any gains from cheating may be fully removed, including: x-ray mined ores, duped items, exploit-generated items, unfair balances, linked alt storage and wealth. This may include full balance resets, inventory wipes, and transfer rollbacks.
Unauthorized access, stealing, claim griefing, traps inside claims, and indirect damage.
Typical punishment ladder:
Severe griefing, mass theft, or repeated targeting may escalate directly.
Includes TP-trapping, intentional trap or void pwarps, combat logging, safe-zone abuse, claim-edge immunity abuse, and repeated PvP harassment.
Typical punishment ladder:
Includes spam, harassment, slurs, threats, NSFW, impersonation, false accusations, and harmful real-life statements.
Typical punishment ladder:
Safety-related threats may escalate instantly.
Includes alt farming, market manipulation, AFK profit abuse, economy loopholes, shop/selling/buying abuse, plugin loopholes, bypassing taxes/cooldowns, and infinite money loops.
Typical punishment ladder:
For minor or first-time economy cases, all unfair wealth may be deleted, rolled back, transferred back, or removed from linked accounts, farms, storage, and machines. This includes x-ray wealth, alt-farmed money, exploit profit, economy bullying, manipulated market gains, and any money or items generated from those gains.
At the full balance reset level, the reset is a full balance wipe to $0, not only removal of the amount staff can directly trace as unfair profit.
Includes refusing freeze checks, hiding evidence, alt evasion, moving illegal items, or interfering with investigations.
Typical punishment ladder:
Helping another player evade punishment may be treated identically.
Using wording loopholes, plugin behavior, economy behavior, selling/buying edge cases, or technicalities to justify obvious abuse. If the loophole directly creates economy or farm profit, staff may handle it under Economy & Farm Abuse instead.
Typical punishment ladder:
Final punishments are always based on context, evidence, scale, intent, prior history, and server damage caused. Staff reserve the right to escalate immediately in severe cases involving economy damage, mass griefing, ban evasion, or malicious exploit abuse.